
Tuesday, 31 March 2009
textual analysis of manhunt
Synopsis:
This game consists of twenty levels and four bonus levels which could be unlocked. this game is about a convict called James Earl Cash, there are no heroes in this game but all are villains. well basically the game is about cash who is on a death sentence and he is tricked into a city filled with gangs. in order to survive he must kill all the gangs and he has a deal with teh guy who out him into the city that if he kills the thugs then he could get rid of his death sentence.
+ mise-en-scene
- lighting: full of dark spots and shadows
-costume: player in street clothing
-Props used(weapons):
This game consists of twenty levels and four bonus levels which could be unlocked. this game is about a convict called James Earl Cash, there are no heroes in this game but all are villains. well basically the game is about cash who is on a death sentence and he is tricked into a city filled with gangs. in order to survive he must kill all the gangs and he has a deal with teh guy who out him into the city that if he kills the thugs then he could get rid of his death sentence.
+ mise-en-scene
- lighting: full of dark spots and shadows
-costume: player in street clothing
-Props used(weapons):
- plastic bags
- baseball bats
- crowbars
- firearms
- and all sorts of bladed items
- also use bottles,cans and bricks
-Setting:
The game is set moslty in the dark as the player hides behind shadows to kill its enemies.
the game is set in the dilapidated carcer city.
the maker of the game has shot the games scenes in all directions but one thing that i have noticed is that whenever there is a target to kill close by the camera zooms in to a mid-shot so you can get to see very clearly the damage you will inflict on the opponent.
+ sound:
-non-diegetic sound: background music
- diegetic: normal sounds you here within the narrative, everything the characters hear.
+ key demographic:
- 18-29 years old, moslty male,
Monday, 30 March 2009
manhunt-institutional data

Developers: Rockstar north
Publishers: Rockstar Games
Series: Manhunt
Engine: RenderWare
Release dates: November 18, 2003 (PS2)
April 20, 2004(Xbox and PC)
Genre: action, Psychological, horror, stealth
Modes: single player
Ratings:
British Board of Film Classification-BBFC: 18
Entertainment Software Rating Board-ERSB: ‘M’
Office of Film and Literature Classification-OFLC: MA15
Office of Film and Literature Classification-OFLC: RC(RE-RATING)
Office of Film and Literature Classification-OFLC(NZ): banned
Office of Film and Literature Classification-OFLC(GER): banned
Input Methods: game pad
this is the link of the actual website for the game which gives more information about the review of the movie etc:
Sunday, 29 March 2009
manhunt review
Manhunt
The bloodiest, most gruesome game you'll play all year.
The game is rated 8.5 out of 10.
The game is also 'M' rated. The 'M' rating stands for mature( content suitable for people aged 18 and over).
It's M rated because of its graphic like the death by crowbar to the face, wire chokes and machete hackings. But also because it reaches into the wasteland of human life and returns with a quivering piece of rotting meat and makes you taste it. You may have seen this kind of thing in movies, anime or the like, but no videogames to date have gone as far as Rockstar's Manhunt.
Manhunt is going to cause a stir, without a doubt. The game's extremely violent nature shouldn't be seen by young kids. Which is why it's rated M, for mature. Manhunt is a violent videogame, but the only thing that's new about this violence is in the way it's presented. When it comes down to it, the grisly cutscenes are just icing on the cake of a superbly honed stealth and tactical action game. Manhunt is a solid, deep experience for seasoned gamers pining for a hardcore, challenging game this fall. The level of difficulty evolves gradually from basic stealth fundamentals to tactical guerrilla warfare with melee weapons and a variety of guns with nary a hitch in continuity.
Aside from the harsh death scenes, the thing that makes Manhunt stand out as unique is its sound. The audio features here are incredible, from the USB headset addition to the brilliant responsiveness of the AI, to the unmatched level of hilarious and creative voice-overs and the disturbing sonic sounds of the musical score. is a highly polished strategy game of hide-and-seek, kill-or-be-killed gameplay. It's narrow in focus, but deep in its specialty. There is not much of a story nor are the levels terribly varied, but without a doubt, Manhunt is (with the exception of Metal Gear Solid 2: Sons of Liberty) nearly unsurpassed in its unique brand of stealth and tactical combat.
The bloodiest, most gruesome game you'll play all year.
The game is rated 8.5 out of 10.
The game is also 'M' rated. The 'M' rating stands for mature( content suitable for people aged 18 and over).
It's M rated because of its graphic like the death by crowbar to the face, wire chokes and machete hackings. But also because it reaches into the wasteland of human life and returns with a quivering piece of rotting meat and makes you taste it. You may have seen this kind of thing in movies, anime or the like, but no videogames to date have gone as far as Rockstar's Manhunt.
Manhunt is going to cause a stir, without a doubt. The game's extremely violent nature shouldn't be seen by young kids. Which is why it's rated M, for mature. Manhunt is a violent videogame, but the only thing that's new about this violence is in the way it's presented. When it comes down to it, the grisly cutscenes are just icing on the cake of a superbly honed stealth and tactical action game. Manhunt is a solid, deep experience for seasoned gamers pining for a hardcore, challenging game this fall. The level of difficulty evolves gradually from basic stealth fundamentals to tactical guerrilla warfare with melee weapons and a variety of guns with nary a hitch in continuity.
Aside from the harsh death scenes, the thing that makes Manhunt stand out as unique is its sound. The audio features here are incredible, from the USB headset addition to the brilliant responsiveness of the AI, to the unmatched level of hilarious and creative voice-overs and the disturbing sonic sounds of the musical score. is a highly polished strategy game of hide-and-seek, kill-or-be-killed gameplay. It's narrow in focus, but deep in its specialty. There is not much of a story nor are the levels terribly varied, but without a doubt, Manhunt is (with the exception of Metal Gear Solid 2: Sons of Liberty) nearly unsurpassed in its unique brand of stealth and tactical combat.
manhunt murder
one of my three texts is manhunt(video game). This text plays a vital role in answering my question as this game has affected a child in real life which shows how violent this game could be. here is a article on this video game which is about a boy who killed his friend over money, but it is not why he killed but it is how he killed him. This article was chosen as this boy was killed in the same way characters die in the game and that too with similar weopons.
ARTICLE ONE:
Teenager gets life for 'Manhunt murder'
A teenager whose apparent obsession with a violent video game led him to brutally batter a younger friend to death has been detained for life today.
Warren Leblanc lured 14-year-old Stefan Pakeerah to a Leicester park armed with a knife and claw hammer before carrying out the horrific attack in February.
The 17-year-old, who was ordered to serve a minimum of 13 years behind bars by a judge at Leicester Crown Court, claimed he planned to rob the younger boy to repay a £75 debt.
But his victim's parents blamed the violent computer game Manhunt, in which players earn points for stealth killings, for the vicious and prolonged attack on their son.
The court heard that despite publicity surrounding the case which linked the murder to Leblanc's obsession with computer games, this had not formed any part of the case.
Sentencing Leblanc, Judge Stokes told him he had "committed a truly appalling crime".
50 separate injuries
Roderick Price QC, defending, said the teenager had been motivated by fear of a gang to whom he owed a small amount of money.
He said: "The reason he killed Stefan is rooted not in video games but in fear - in desperation born of fear.
"Both Stefan and the defendant are victims of a gang culture which creates fear in the minds of young men and in the case of this defendant, a young man who was not a gang member and who was out of the loop.
"He considers that he was in imminent danger of serious bodily harm and it is against this background that he committed the offence that he did.
"He was wearing a white tracksuit - he had no idea that it would come to this but it did in the blind panic that I have described."
Leblanc lured his younger victim to an area known as The Dumps in Stokes Wood Park before attacking him on February 26.
The 14-year-old victim was left with at least 50 separate injuries to his body caused by his attacker, the court was told.
Judge Michael Stokes QC said: "What happened went far beyond what was necessary to rob him - particularly a 14-year-old boy."
Mother leaves court
Stefan's mother, Giselle, was again forced to leave court as the detail of her son's horrific murder was given to the court.
Mr Price said Leblanc was in a trance when he began to repeatedly hit his victim with a claw hammer.
He said at first the 17-year-old had only intended to overpower the young boy and use the hammer to stun him.
However, he then panicked and hit him repeatedly and then attacked him with a knife.
Mr Price claimed the defendant owed £75 to a member of the Crusaders gang and had received threats from them.
He said: "He was getting messages that something very nasty was imminent.
"He understood that he would be injured and seriously injured and stupidly and criminally and wrongly he thought that an assault and attempt to rob would stop those threats."
Judge Stokes, sentencing Leblanc, said: "You have committed a truly appalling crime.
"You have taken the life of a 14-year-old boy in a most brutal fashion. I do not pretend to know or understand what prompted you to behave as you did.
"One thing is clear - you and you alone were responsible for this prolonged, vicious and murderous attack on someone who thought of you as a friend."
ARTICLE TWO:
Manhunt blamed for UK murder
Britain's top game retailer yanks the controversial Rockstar game after a teenage player kills.
Months after the Grand Theft Auto: Vice City "Kill all the Haitians!" uproar finally fizzled out, Rockstar Games has another controversy on its hands. In the UK, the parents of a teenage murder victim have blamed the crime on the Rockstar game Manhunt. The parents of Stefan Pakeerah, 14, said their son was lured to a park by a 17-year-old player of the game, who stabbed and beat their son to death with a knife and claw hammer.
"When one looks at what Warren did to Stephan and looks at the brutality and viciousness of the game, one can see links," Stefan's mother told the BBC. Stefan's father was more specific, telling Reuters, "Stefan's murder compares to how the game is set out, using weapons like hammers and knives. If games like this influence kids, they should be taken off the shelves."
The uproar has prompted the UK's biggest retailer to do exactly that. The Dixons chain has removed Manhunt from its locations across Britain and has no plans to put the game back on sale. A spokeswoman for Dixons told the BBC, "We are taking it off the shelves with immediate effect." Rockstar issued a statement in response to the removal, saying "We have always appreciated Dixons as a retail partner, and we fully respect their actions. We are naturally very surprised and disappointed that any retailer would choose to pull any game." Rockstar also defended itself by stating, "We reject any suggestion or association between the tragic events and the sale of Manhunt." However, the publisher/developer did offer its condolences to the victim's family.
As was to be expected, erroneous news reports in the wake of the murder have reignited the controversy that surrounded Manhunt when it was first released. Reuters wrote, "It awards extra points to players for carrying out murders in a particularly extreme and bloody way, while victims plead to be spared on behalf of their wives and children." In reality, Manhunt awards no points at all. The stealth survival shooter follows a convict who is forced to kill hired assassins in self-defense with whatever items are on hand. However, the madman/snuff-filmmaker who has kidnapped the convict does offer him rewards based on the grisliness of his killings, albeit in a very unglamorous fashion.
The BBC's coverage of the Manhunt furor was more balanced. Besides quoting Rockstar reps and officials of ELSPA, the UK's primary game-industry trade group, the BBC also talked to a child psychologist about whether or not there is a link between violent games and violent behavior in children. "There's been no longitudinal research, following adolescents over a long period, looking at how gaming violence might affect their behavior," said Professor Mark Griffiths of Nottingham Trent University, who called for more research.
The BBC also pointed out that Manhunt has an 18 certificate--the equivalent of an "M" rating--and shouldn't be played by minors at all. Rockstar reps reiterated that its games are for adults only. "Rockstar Games is a leading publisher of interactive entertainment geared towards mature audiences, and [it] markets its games responsibly, targeting advertising and marketing only to adult consumers ages 18 and older," said the publisher/developer in a statement.
ARTICLE ONE:
Teenager gets life for 'Manhunt murder'
A teenager whose apparent obsession with a violent video game led him to brutally batter a younger friend to death has been detained for life today.
Warren Leblanc lured 14-year-old Stefan Pakeerah to a Leicester park armed with a knife and claw hammer before carrying out the horrific attack in February.
The 17-year-old, who was ordered to serve a minimum of 13 years behind bars by a judge at Leicester Crown Court, claimed he planned to rob the younger boy to repay a £75 debt.
But his victim's parents blamed the violent computer game Manhunt, in which players earn points for stealth killings, for the vicious and prolonged attack on their son.
The court heard that despite publicity surrounding the case which linked the murder to Leblanc's obsession with computer games, this had not formed any part of the case.
Sentencing Leblanc, Judge Stokes told him he had "committed a truly appalling crime".
50 separate injuries
Roderick Price QC, defending, said the teenager had been motivated by fear of a gang to whom he owed a small amount of money.
He said: "The reason he killed Stefan is rooted not in video games but in fear - in desperation born of fear.
"Both Stefan and the defendant are victims of a gang culture which creates fear in the minds of young men and in the case of this defendant, a young man who was not a gang member and who was out of the loop.
"He considers that he was in imminent danger of serious bodily harm and it is against this background that he committed the offence that he did.
"He was wearing a white tracksuit - he had no idea that it would come to this but it did in the blind panic that I have described."
Leblanc lured his younger victim to an area known as The Dumps in Stokes Wood Park before attacking him on February 26.
The 14-year-old victim was left with at least 50 separate injuries to his body caused by his attacker, the court was told.
Judge Michael Stokes QC said: "What happened went far beyond what was necessary to rob him - particularly a 14-year-old boy."
Mother leaves court
Stefan's mother, Giselle, was again forced to leave court as the detail of her son's horrific murder was given to the court.
Mr Price said Leblanc was in a trance when he began to repeatedly hit his victim with a claw hammer.
He said at first the 17-year-old had only intended to overpower the young boy and use the hammer to stun him.
However, he then panicked and hit him repeatedly and then attacked him with a knife.
Mr Price claimed the defendant owed £75 to a member of the Crusaders gang and had received threats from them.
He said: "He was getting messages that something very nasty was imminent.
"He understood that he would be injured and seriously injured and stupidly and criminally and wrongly he thought that an assault and attempt to rob would stop those threats."
Judge Stokes, sentencing Leblanc, said: "You have committed a truly appalling crime.
"You have taken the life of a 14-year-old boy in a most brutal fashion. I do not pretend to know or understand what prompted you to behave as you did.
"One thing is clear - you and you alone were responsible for this prolonged, vicious and murderous attack on someone who thought of you as a friend."
ARTICLE TWO:
Manhunt blamed for UK murder
Britain's top game retailer yanks the controversial Rockstar game after a teenage player kills.
Months after the Grand Theft Auto: Vice City "Kill all the Haitians!" uproar finally fizzled out, Rockstar Games has another controversy on its hands. In the UK, the parents of a teenage murder victim have blamed the crime on the Rockstar game Manhunt. The parents of Stefan Pakeerah, 14, said their son was lured to a park by a 17-year-old player of the game, who stabbed and beat their son to death with a knife and claw hammer.
"When one looks at what Warren did to Stephan and looks at the brutality and viciousness of the game, one can see links," Stefan's mother told the BBC. Stefan's father was more specific, telling Reuters, "Stefan's murder compares to how the game is set out, using weapons like hammers and knives. If games like this influence kids, they should be taken off the shelves."
The uproar has prompted the UK's biggest retailer to do exactly that. The Dixons chain has removed Manhunt from its locations across Britain and has no plans to put the game back on sale. A spokeswoman for Dixons told the BBC, "We are taking it off the shelves with immediate effect." Rockstar issued a statement in response to the removal, saying "We have always appreciated Dixons as a retail partner, and we fully respect their actions. We are naturally very surprised and disappointed that any retailer would choose to pull any game." Rockstar also defended itself by stating, "We reject any suggestion or association between the tragic events and the sale of Manhunt." However, the publisher/developer did offer its condolences to the victim's family.
As was to be expected, erroneous news reports in the wake of the murder have reignited the controversy that surrounded Manhunt when it was first released. Reuters wrote, "It awards extra points to players for carrying out murders in a particularly extreme and bloody way, while victims plead to be spared on behalf of their wives and children." In reality, Manhunt awards no points at all. The stealth survival shooter follows a convict who is forced to kill hired assassins in self-defense with whatever items are on hand. However, the madman/snuff-filmmaker who has kidnapped the convict does offer him rewards based on the grisliness of his killings, albeit in a very unglamorous fashion.
The BBC's coverage of the Manhunt furor was more balanced. Besides quoting Rockstar reps and officials of ELSPA, the UK's primary game-industry trade group, the BBC also talked to a child psychologist about whether or not there is a link between violent games and violent behavior in children. "There's been no longitudinal research, following adolescents over a long period, looking at how gaming violence might affect their behavior," said Professor Mark Griffiths of Nottingham Trent University, who called for more research.
The BBC also pointed out that Manhunt has an 18 certificate--the equivalent of an "M" rating--and shouldn't be played by minors at all. Rockstar reps reiterated that its games are for adults only. "Rockstar Games is a leading publisher of interactive entertainment geared towards mature audiences, and [it] markets its games responsibly, targeting advertising and marketing only to adult consumers ages 18 and older," said the publisher/developer in a statement.
Friday, 27 March 2009
MY QUESTION:
Should mass media concern be more critical towards the investigation into the effect of violent media on children and self-regulation of content?
this is my question and the 3 texts which i shall be studying and doing hardcore research on are:
+manhunt
reason:This has been the most violent video game and has been connected to a real life murder.
study areas: Video game:
-Weapons
-The way people are killed
-Ratings and review of the game
-parents views
+wwe- wrestling shows
reason: Children have been affected by this as they use these moves on smaller kids at school.
study areas:
-use of weapons
-wrestling moves
-Ratings and reviews
-mise-en-scene
-parents views
+south park- (episode name: cartamans mum is a dirty slut)
reason:Children these days are using rude language as they learn this from what they watch, this episode consists of a lot of rude language.
study areas:
-language
-mise-en-scene
-Rating and reviews
-parents views
Should mass media concern be more critical towards the investigation into the effect of violent media on children and self-regulation of content?
this is my question and the 3 texts which i shall be studying and doing hardcore research on are:
+manhunt
reason:This has been the most violent video game and has been connected to a real life murder.
study areas: Video game:
-Weapons
-The way people are killed
-Ratings and review of the game
-parents views
+wwe- wrestling shows
reason: Children have been affected by this as they use these moves on smaller kids at school.
study areas:
-use of weapons
-wrestling moves
-Ratings and reviews
-mise-en-scene
-parents views
+south park- (episode name: cartamans mum is a dirty slut)
reason:Children these days are using rude language as they learn this from what they watch, this episode consists of a lot of rude language.
study areas:
-language
-mise-en-scene
-Rating and reviews
-parents views
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